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options_guide [2016/12/19 10:55]
gobrosse
options_guide [2016/12/21 15:37] (current)
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 ====== Options Guide ====== ====== Options Guide ======
  
-Chunk Stories uses a custom-made deffered/forward hybrid ​renderer and can look very pretty, but also run terribly slow if you don't configure the options properly. This page is a guide to configure the game depending on your PC and enjoy the best experience possible.+Chunk Stories uses a custom-made deffered renderer and can look very pretty, but also run terribly slow if you don't configure the options properly. This page is a guide to configure the game depending on your PC and enjoy the best experience possible.
  
 ===== The Rendering menu ===== ===== The Rendering menu =====
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 {{ :​options2.png?​nolink |}} {{ :​options2.png?​nolink |}}
  
-  * View distance : 64-256, it's simply the distance the game will load and draw chunks up to. Setting it to 128 is a good compromise since 64 looks very claustrophobic. +  * View distance : 64-256, it's simply the distance the game will load and draw chunks up to. Setting it to 128 is a good compromise since any less looks very claustrophobic. 
-  * Realtime reflections : Basically enables ​reflections, ​cost a lot on older machines but are worth the fps loss if you can afford them+  * Realtime reflections: ​Toggles screen-space ​reflections, ​reflects nearby objects, medium fps impact. 
-  * Shadows : on/off They add a lot to the game visuals but also require an additional pass to the render engine. If your PC can run Minecraft with shaders go for it, else try them and see how it goes.+  * Dynamic cubemaps: Toggles environment-map based reflections. Reflects ​the world at large, medium ​fps impact
 +  * Shadows : on/off They add a lot to the game visuals but also require an additional pass to the render engine. If your PC could run Minecraft with shaders go for it, else try them and see how it goes.
   * Shadows resolution : 512 looks really blurry and aliased, 1024 is default, 2048 extends the range and 4096 is overkill and make them very precise.   * Shadows resolution : 512 looks really blurry and aliased, 1024 is default, 2048 extends the range and 4096 is overkill and make them very precise.
   * Dynamic grass : Add a "​wind"​ effect to plants. Costs 0 fps but some people dislike the effect.   * Dynamic grass : Add a "​wind"​ effect to plants. Costs 0 fps but some people dislike the effect.
-  * HQ Terrain : May or may not make a big difference, ​it ups the quality of the distant terrain mesh. +  * HQ Terrain : Setting ​it to off improves performance on low-end machinesbut makes far terrain very blocky
-  * Rain mode : Debug option ​to check out the rain effectit looks [[http://​i.imgur.com/​H3uKeQR.png|amazing]].+
   * Per-pixel fresnel : Improve the visual quality of reflections and water, fps impact varies but on hight-end machines is negligible.   * Per-pixel fresnel : Improve the visual quality of reflections and water, fps impact varies but on hight-end machines is negligible.
-  * Enable clouds : Clouds as of now are not really optimized and it's a good idea to let them off if your pc struggles. +  * Enable clouds : Unused.
-  * SSAO Quality : Adds a nice touch to the visuals but is badly optimized.+
   * Bloom : Makes uses of the HDR support to allow for light bleeding. 5% fps impact at most.   * Bloom : Makes uses of the HDR support to allow for light bleeding. 5% fps impact at most.
-  * Framerate : You can limit the framerate to save the planet, or more likely ​your laptop battery.+  * Framerate : You can limit the framerate to save the planet, or more realistically ​your laptop battery.
  
 ===== The Video menu ===== ===== The Video menu =====
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 ===== Debug menu ===== ===== Debug menu =====
 +
 +**Note: Some options may be disabled in servers as they could else be used for cheating**
  
   * Debug G-Buffers : No use for you, helps to spot faults in normal maps and rendering glitches.   * Debug G-Buffers : No use for you, helps to spot faults in normal maps and rendering glitches.
   * Debug collisions : Draws the hitboxes of blocks and entities near you   * Debug collisions : Draws the hitboxes of blocks and entities near you
   * Debug information : Disabling it removes the debug text on the top-left of the screen   * Debug information : Disabling it removes the debug text on the top-left of the screen
 +  * Frametime graph : Shows a graph of the time took to render the last frames
 +  * log-policy : Setting it to '​send'​ will send log reports to us
options_guide.1482141306.txt.gz · Last modified: 2016/12/21 15:37 (external edit)