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editing_voxels

**This is an old revision of the document!**

Programming::Editing Voxel Data

Peek types and what they mean

Name Arguments Return Throws Exceptions
peek() x, y, z ChunkVoxelContext Yes

Poke types and what they mean

Name Arguments Return Triggers Updates Throws Exceptions
poke() x, y, z, voxel, sunlight, blocklight, metadata, cause VoxelContext Yes Yes
poke() futureVoxelContext, cause VoxelContext Yes Yes
pokeSimple() x, y, z, voxel, sunlight, blocklight, metadata void Yes No
pokeSimple() futureVoxelContext void Yes No
pokeSimpleSilently() x, y, z, voxel, sunlight, blocklight, metadata void No No
pokeSimpleSilently() futureVoxelContext void No No
pokeRaw() x, y, z, raw_data_bits void Yes No
pokeRawSilently() x, y, z, raw_data_bits void No No
editing_voxels.1516879871.txt.gz · Last modified: 2018/01/25 12:31 by gobrosse