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editing_voxels

**This is an old revision of the document!**

Programming::Editing Voxel Data

Poke types and what they mean

Name Arguments Return Triggers Updates Throws Exceptions
poke() x, y, z, voxel, sunlight, blocklight, metadata, cause VoxelContext Yes Yes
poke() futureVoxelContext, cause VoxelContext Yes Yes
pokeSimple() x, y, z, voxel, sunlight, blocklight, metadata void Yes No
pokeSimpleSilently() x, y, z, voxel, sunlight, blocklight, metadata void No No
pokeRaw() x, y, z, rawdatabits void Yes No
pokeRawSilently() x, y, z, rawdatabits void No No
editing_voxels.1516879628.txt.gz · Last modified: 2018/01/25 12:27 by gobrosse