A note on Descriptor Indexing

Was writing part two of the series on Chunk Stories new rendering tech, but this section was getting out of hand so I just spun it off as it’s own post. Here’s a very technical post intended at Vulkan developpers wondering about VK_EXT_descriptor_indexing

Talking with some folks on rendering-related discords, I had a few conversations about the way I solve the texture binding problem in my engine, and there has been some confusion, notably due to a really crappy naming convention used since OpenGL and unclear terminology in the spec ( those are almost the same problem come to think of it … ). I sort of needs to lay this out flat before I can proceed.

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