A note on Descriptor Indexing

Was writing part two of the series on Chunk Stories new rendering tech, but this section was getting out of hand so I just spun it off as it’s own post. Here’s a very technical post intended at Vulkan developpers wondering about VK_EXT_descriptor_indexing

Talking with some folks on rendering-related discords, I had a few conversations about the way I solve the texture binding problem in my engine, and there has been some confusion, notably due to a really crappy naming convention used since OpenGL and unclear terminology in the spec ( those are almost the same problem come to think of it … ). I sort of needs to lay this out flat before I can proceed.

Continue reading “A note on Descriptor Indexing”

Ping

We’re live!

This blog is intended to use as another source of information along with the Wiki and Official Discord for Chunk Stories.

This is going to be mainly about development news and technical posts, but we can also use this to discuss future gameplay plans, or strategies for the project in a broader sense. Posts from contributors are fine too !

-Gobrosse