Chunk Stories’s new Graphics API (Part 1)

Chunk Stories’s original graphics API was essentially slowly carved out of a set of helper functions and OpenGL OOP wrappers. While it did make OpenGL code more bearable to read, it operated in a very explicit way, expecting more or less direct translation to actual GL calls, making things like implementing instancing tricky and not transparent at all to the end user, not to mention it was still very complex for what it did.

This will all changes in Chunk Stories Alpha 1.1.

The xyz.chunkstories.rendering package has been simply deleted and redesigned from scratch into the brand new package. This new API has been designed with the goal of allowing users to express what they want to get on the screen in simple terms, and to include nothing irrelevant as the previous one did. So, how does it work ?

Continue reading “Chunk Stories’s new Graphics API (Part 1)”